TRASHCADE
🎛️

RAY-DEMO 3D

Audio-Reactive SDF Raymarcher

90s demoscene volumetric Signed Distance Field shader synthesizer with real-time FFT frequency reactivity.

GPU:60 FPS
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Photosensitivity Warning: This demoscene simulation contains mathematical raymarched lighting, neon glow, and rhythmic audio-reactive visual pulses. Viewer discretion is advised for photosensitive viewers.
SDF: SYNTHWAVE•SHADING: NEON
LOW
MID
HIGH
🖱️ Click & Drag across canvas to orbit 3D camera angles
TRACK:🏎️ CYBER OUTRUN

🎹 8 LOOPING CHIPTUNE TRACKSWEB AUDIO DSP

📐 3D SDF SCENARIOS

🎨 RETRO SHADING MODES

⚙️ AUDIO REACTIVITY TUNING

BASS WARP & EXPANSION1.2x
VOLUMETRIC NEON GLOW0.9x
CAMERA FLY SPEED0.1x
💡 Volumetric Raymarching

Evaluates distance fields per pixel without 3D polygon meshes. Direct FFT frequency binds pulse geometry and camera vectors.