SDF: SYNTHWAVE•SHADING: NEON
LOW
MID
HIGH
🖱️ Click & Drag across canvas to orbit 3D camera angles
TRACK:🏎️ CYBER OUTRUN
🎹 8 LOOPING CHIPTUNE TRACKSWEB AUDIO DSP
📐 3D SDF SCENARIOS
🎨 RETRO SHADING MODES
⚙️ AUDIO REACTIVITY TUNING
BASS WARP & EXPANSION1.2x
VOLUMETRIC NEON GLOW0.9x
CAMERA FLY SPEED0.1x
💡 Volumetric Raymarching
Evaluates distance fields per pixel without 3D polygon meshes. Direct FFT frequency binds pulse geometry and camera vectors.